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Case Study: Lord of the Rings - The Third Age PDF Print E-mail
Monday, 28 March 2005
ImageNot every production needs a large-scale solution. When Electronic Arts was gearing up for the motion capture shoots for their Lord of the Rings: The Third Age video game, they realized that their actors needed help handling weapons for the motion capture cut scenes. Dashing Blades provided a one-day solution that provided the training the production needed without putting a burden on the schedule or the budget.

Although the production had stunt performers for the key fight scenes, the main thread of the story is told through six main characters played by professional actors. In many of the cut scenes they needed to move naturally with their weapons in the same way as fighters who had spent a lifetime training with their weapons. In order to help the actors prepare, Dashing Blades fight designer Sebastien de Castell focused the training on finding natural movements with the weapons, rather than drill them in conventional techniques that take a much longer time to learn. He also provided pieces of choreography and taught the actors to watch each other's performance so that they would be able to help each other on the shoot dates. The motion capture coordinator was pleased and surprised with the results: the entire process only took a day.
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